Zero is nothing. Zero is emptiness. Zero is me. 

A hundred is perfection. Must become a hundred. Must become perfect.


Summary

Help the blocks reach the perfect form [100] by scratching your head in a variety of binary-inspired sokoban-style puzzles! 

Features

  • 13 puzzles.
  • Undo or restart at any time through in-game UI.
  • Beautiful hand-drawn graphics.
  • Adaptive audio. Audio meets gameplay.
  • Can be played on Smartphone.

About

ANCIENT is a puzzle game made for the IndieSpainJam 2022. The theme was "From 0 to 100".

Credits

Changelog

[v1.0] IndieSpainJam version.

MAIN Game released.


[v1.1]  Post-jam Update

LEVELSv1.0 level 10 and level 15 scrapped. Level 8 layout changed. Levels rearranged based on perceived difficulty and community feedback.
UI[NEW] Return to main menu button added.
[NEW] Mobile controls added. Press the smartphone icon (left) to display a d-pad.
SCREEN RESOLUTIONSeveral screen resolution related issues fixed.
StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(3 total ratings)
AuthorsSlinon, VnssJT, Pitarcus, HDchrom, GoragarX, Moggito
GenrePuzzle
Tags2D, Atmospheric, Mystery

Download

Download
Ancient1.1.1.zip 18 MB
Download
ANCIENT1.1_WINDOWS.zip 54 MB

Comments

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Great idea. My only complaint is that there seemed to be a few levels where it wouldn't accept all the possible ways of forming 100.

Thanks for your valuable feedback. Could you please further explain the problem? When you said "ways of forming a 100", you meant diagonally/L shape? Or are you referring to some levels only accepting either a vertical or horizontal solution?

Thanks again for playing!

It seemed like some levels weren't accepting legitimate horizontal 100s (or that the 0s couldn't be exchanged). Maybe vertical too; I don't recall for certain.

If I'm not misunderstanding you, that's an intended design decision. The puzzle it's not just to form a 100, but to form a 100 and making it to the exit. Some levels were designed with that premise: tricking the player into forming a 100 in a way that makes the exit unreachable.

No, that's not what I meant. The exit was reachable, but it arbitrarily wouldn't accept certain 100s.

(+2)

Muy chulo! Si sacáis más niveles quiero jugarlos, me encantan este tipo de juegos!

(+2)

puzzle muy inteligente, me ha gustado mucho, algunos cuesta pensar. Me he quedado con ganas de más niveles. Hasta el 16 done :3